Yes, you heard me right, you use the right analog to shoot forward or backwards. Controlling movement is as simple as using the left analog stick, while shooting is handled by the right analog stick. Yep, something that his ADHD gamer noted was how the control factored into the “twitchiness” of the game. One of the neat things I found was the control set up. I found this combination of shooter and saviour pretty neat and quite addictive, given that I came back to the game more often then I anticipated. Finding that one human on the other side of the level who has been let loose, picking him up and taking him to safety is pretty satisfying in its own right as you are not only saving that little human, but you get ship upgrades or bonus points too. As you avoid the various enemies and their attempts to destroy your ship you are tasked to “Save the Last Humans”, something that brings back a feeling of Defender or Choplifter, but for the new age. Don’t worry though you won’t get dizzy as you do. You’ll go around and around as you face numerous waves of enemies. The settings you do battle in require you go in a circle, hence the whole cylinder idea. Developer Housemarque has taken the normal flat back and forth landscape of most shooters and transformed it into a cylinder so to speak. Something that most shooter fans will take note of is that the gameplay offers a fresh take on the usual 2D shooter screen. Hey, it’s an arcade shooter for goodness sake, so why would you expect anything different. If you are looking for a long and somewhat engrossing experience you won’t find it here, at least on the surface you won’t. Lasting only five levels you will fly (no pun intended) through the game’s content somewhat quickly. Right off the hop I have to tell you that the game is not particularly long. In practice, co-op is a a little underwhelming compared to the addictive qualities of solo score chasing, but between that and PS4’s Twitch streaming, there’s never been a better opportunity to learn from any natural-born Resogun savants residing on your friend list.Resogun is a twitchy arcade shooter that harkens back to the days of dodging bullets and enemies. Outside of singleplayer arcade and completing individual levels, there’s also a co-op mode that allows two players to run through each stage, working with or against each other for high scores. Don’t even bother to pick up the pad if you’re tired. Higher level players use the swarming ships to provide a constant supply of points behind them as they clear the areas in front, and if ever there was a game that evoked that zen-like “zone” that Geometry Wars managed to conjure, then this is it. Early runs usually manifest in desperate fights to simply get through each stage, while more experienced sessions see enemies mentally switched from obstacles to score fodder, frequently tantalisingly out of reach. There’s a good learning curve to all those mechanics. Special glowing-green “keeper” waves trigger the release or death of a human if you fail to reach their position in time, and it’s that death-defying scramble around the cylinder that provides much of the challenge. Ground-based turrets launch bullets vertically to block your horizontal path, while some enemies will swarm towards your position and others attack in line formations at differing speeds. Enemies are warped into the stage in waves, adhering to strict patterns and AI routines that quickly fill your path with a seemingly-unending chain of spacecraft and bullets a cacophony of neon explosions and thundering bass drives you forward to discover the next treat.Īt first, clearing each level is no easy task in itself. Even without its long-term depth immediately on view, Resogun is an entertaining shoot-em-up that’ll tax those infrequently-used twitch skills. There are no tutorials to speak of, so arcade-style trial-and-error play is necessary to pick up on the subtler mechanics.įortunately that’s an extremely enjoyable process. As with its inspiration, the general aim is to save each of the glowing green humans dotted around the level, all the while racking up points and keeping a score multiplier ticking away in the background. Despite its five levels forming around a cylindrical backdrop of futuristic cityscapes, each of Resogun’s three selectable spacecraft is piloted with the left stick along strict horizontal and vertical axes, with the right analogue stick acting as firing control and shoulder buttons triggering smart bombs and other special weaponry.
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